/Lucasfilm Games New Partnerships Mean the Galaxys the Limit – WIRED

Lucasfilm Games New Partnerships Mean the Galaxys the Limit – WIRED


Today, Lucasfilm Games announced that it’s entering a partnership with Ubisoft to create an open-world Star Wars game. The title will be developed by Ubisoft’s Massive Entertainment, marking the first time that a company outside of EA has produced a Star Wars game since Disney acquired Lucasfilm in 2012, ending nearly eight years of exclusivity. Also in the works is a new Indiana Jones game, to be developed by Bethesda Game Studios, a newcomer to Lucasfilm’s and Disney’s properties.

Let’s start with Star Wars. Development on this new title is still very early—Massive is still recruiting for the project even—so details are sparse. Julian Gerighty, director of The Division 2 and The Crew, will serve as the game’s creative director, and the title will use Massive’s Snowdrop engine. Beyond that, Lucasfilm Games hasn’t revealed anything about the characters or settings within the Star Wars universe that the game will feature.

This announcement follows yesterday’s news that Lucasfilm is partnering with Bethesda to create an Indiana Jones title, the first non-Star Wars AAA game out of Lucasfilm in years. The move marks a seismic shift for Lucasfilm’s approach to gaming, widening the tent for developers that want to create games using Lucasfilm franchises, particularly in the Star Wars universe.

While EA had previously suggested that the company would have exclusivity on Star Wars games for 10 years, it seems like either that was misstated or the clock has run out early. (Lucasfilm would not confirm for WIRED either way.) Regardless, EA will keep making games in the future, but Lucasfilm Games is free to seek other partners.

“EA has been and will continue to be a very strategic and important partner for us now and going forward,” Sean Shoptaw, senior vice president of Global Games and Interactive Experiences at Disney, told WIRED. “But we did feel like there’s room for others.”

In 2013, Disney laid off 150 employees at LucasArts, ending in-house game development. The rationale at the time was that the move would minimize “the company’s risk while achieving a broader portfolio of quality Star Wars games,” according to a statement the company made to The Hollywood Reporter at the time.

However, in the years since, the EA exclusivity deal has been criticized as a bottleneck to that goal. Aside from a few small mobile or VR games, the number of major Star Wars games from EA since 2013 can be counted on one hand. By allowing more developers to bring in their ideas for games, Lucasfilm hopes to diversify the titles it offers.

“I think if you look at the games landscape, it’s such a diverse population of folks across the world that make games,” Shoptaw explains. “For us to go capture the amount of quality that exists in the world and be fast to market, it would be a big challenge for us to do that internally.”

Just like with past EA games, any new Star Wars games will be part of the same Star Wars canon and continuity shared across all the movies and TV shows produced since the Disney acquisition. James Waugh, Lucasfilm’s VP of franchise content and strategy, explains that while this means that games won’t always connect directly to content in other media, the possibility is on the table.

“I think where people get tripped up on that sometimes is like, ‘Oh, then it has to connect to everything else. And that’s not necessarily what we’re always saying,” Waugh told WIRED. “That will happen if it’s right for that story.”

This new non-exclusive arrangement for Star Wars games—as well as the rest of Lucasfilm’s library of franchises—leaves open the door for developers to pitch their own ideas for stories to Lucasfilm Games. “We get no shortage of folks knocking on our door, wanting to play with our toys,” Douglas Reilly, VP of Lucasfilm Games, told WIRED.

Among that camp is Todd Howard. The famed director of Skyrim (among many other games) is also a huge Indiana Jones fan. “What’s been most inspiring about the Indy game in particular is it’s a passion project for Todd Howard,” Waugh explained. “He came in with a point of view and a story that he really believes in.”

Of course, these franchises are still, in Reilly’s words, Lucasfilm’s toys. “Ultimately, we have final approval over everything,” Reilly explained. While developers—including but no longer exclusively at EA—may have the freedom to pitch ideas for stories to the company, those developers will still be playing inside the Disney playhouse.

Keeping both gamers and developers inside that playhouse seems to be the ultimate goal of the newly rebranded Lucasfilm Games. Increasingly, video games compete for leisure and entertainment time with film and TV. Disney has a long history of dominating film and TV competing for consumer eyeballs, but it lacks the same level of experience with video games. Leveraging the talent of outside studios could mean consumers spend far more hours of the day inside the company’s sprawling franchises than they would if Disney relied on film and TV alone.

A single story-driven game can take up dozens of hours. An open-world game, like the kind Ubisoft is making with Lucasfilm Games, can potentially push into the hundreds of hours depending on how long a player wants to explore. “That really leans into why we are doing what we’re doing, because these are massive entertainment experiences that last many hours, much longer than film,” Shoptaw explained.

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